Following a glimpse of world peace courtesy of Pokémon Go, it's beyond doubt that the monster collecting series is about as ubiquitous gaming titles in existence. Pikachu is every bit as identifiable as Mickey Mouse, if not more so. The continued frenzy around trading card values ensures near-daily Pokemon news stories. It would be hard-pressed to find a pocket monster game that failed to move at least a few million units. Remarkably, fan-made Pokémon games achieve popularity annually.
However in spite of that ubiquity and popularity, some Pokémon games that remain underappreciated. These are games that failed to receive their proper due, or were buried by the hype of the mainline series. They're Pokémon games stuck on doomed consoles or online offerings, or were pioneering attempts onto new mediums. They're often also Pokémon games that might have flourished if they had received follow-ups or contemporary re-releases. Considering these factors, this list will not be yet another reminder for Pokémon Conquest or the Pokemon Mystery Dungeon series. We're digging deep.
Still, these might be these Pokémon games. Therefore, prior to rearranging your glasses and typing 'Actually,' we can all acknowledge that these are Pokémon games for those possessing refined tastes, shall we?
Pokémon Ranch: The Relaxed Forerunner
Too many Pokémon games emphasize the combat element of the series, and not nearly enough of them focus on the ordinary realities that would come with living with a pet. Sure, there are small features like these in modern games—players may pet, and feed your monsters in bases. However, I'm longing for a Pokémon game more in the vein of Nintendogs or The Sims.
My Pokemon Ranch (2008) for the Nintendo Wii is not that game. The digital-only title is most accurately viewed as the antecedent to Pokemon Home; that is, as a repository to hold monsters from various titles. Critical reception from its release noted Ranch was a bad if not outright hideous game. It's not my goal to dispute these notions, but it compels me to say Ranch might be the closest we've ever gotten to a slice-of-life Pokémon game.
As the name suggests, the game takes place on a ranch where your personal Miis—get this—simply hang out with your Pokémon pals. The activities with Pokémon were simple, and a lot of the draw was watching what your monsters might do when they're not being forced into battle. In a just world, Pokémon Ranch would have been the beginning of a wonderful franchise built on the daily joys of living your life with a tiny companion. However, because The Pokémon Company can collect a fee for Pokémon Home now, I'm guessing we will not get a Pokémon Ranch game realized to its fullest potential. I'd say 'help us, Pokémon Pokopia!' but I also know that the Nintendo Switch 2 exclusive is as much a puzzler as it is a life simulation.
Ranch came out long before Stardew Valley sparked the lasting craze of cozy games. It was before the proliferation of idle games, and the Let's Play popularization of watching games you aren't playing. Most people never understood that Ranch's concept to observe your critters as much as you interact with them didn't mask a lack of substance. In actuality, Ranch's meticulous design was so remarkable, a live stream focused on running the game 24/7. The streamer who runs the channel maintains that, after almost twenty years of playing the game, he still has not encountered all that is in it. Recognition for Pokémon Ranch: no one understood you in 2008.
Pokemon Duel: The Tactical Tabletop Game Gone
Did you know that Pokémon once had an official board game with miniatures? Pokemon Duel was the 2016 attempt to adapt the tabletop experience in a more accessible form. Duel was also, unfortunately, one of Pokémon's earliest forays into the world of free-to-play phone games. Duel had the trappings of a gacha title where players could pay to win—and there was incentive to do so, given the slow progression for new pieces.
These questionable mechanics masked a sad truth: Pokémon Duel was an superb tactical game with Duel anymore. "I can’t express how much I adored and miss this game," a YouTube comment reads, seven years after Duel's servers were shut down. "Honestly I think this game was better than TCG Pocket in terms of depth, accessibility, design, and features in general," another commenter wrote. "I am convinced if it launched now people would be engaging with it more than GO and Pocket combined."
Regrettably, Duel's early release was plagued with connectivity problems. Bugs, alongside Duel's scummy business model, gave people little reason to come back. If, by some miracle, The Pokémon Company chose to resurrect this franchise, it's unclear things would end better. The unusual game board made for a great tactical experience for the few folks who played Duel, but that playing field is also a intimidating eyesore.
Pokemon: Magikarp Jump: The Absurd Experiment
Man, why don't more Pokémon games relax a little and have some fun? Magikarp Jump (2017) was a rare instance of The Pokémon Company approving a game with a concept so absurd, it was verging on internet meme. Considering we're dealing with a franchise where trainers go out with a team of useless monsters who simply cannot do anything, I'm shocked we don't have more Pokémon games that poke fun at themselves.
In Magikarp Jump, the player is tasked with breeding the best possible version of the notorious fish. I'm not talking about a Magikarp that can win battles. These are 'Magikarp raised to enter contests to see who can jump the highest. One drawback is how Magikarp Jump, like many phone games, forces the player to pause before they can train their Magikarp further. But it is evident throughout the experience that Select Button loved and understood the fan culture around Magikarp.
This was most apparent than in Jump's merciless random occurrences, where your Magikarp was just as likely to improve as it was to get snatched by a Pidgeotto. Beyond the great writing, Magikarp Jump also tried out other things I wish the mainline games would do, like offering a diverse range of the same type of monster. It's understood it's not practical for any Pokémon game to have 30 different colorings and patterns for a roster of over a thousand creatures, as Magikarp Jump does... but one can dream.
Magikarp Jump was not a especially complex or deep game, but the seeds of brilliance were there. Witty events with unpredictable results that forever alter how you can raise a pet also describe the excellent Mewgenics. And I'm just saying: Mewgenics will almost certainly be in the running when 2026 GOTY season arrives.
Given dozens of mainline entries and derivative titles, chances are that I omitted that particular Pokémon game you totally love but argue that too few people played. It's acknowledged that some people look back on games like Pokemon Ranger or Pokémon Pinball fondly despite argu